Minggu, 25 Oktober 2009

The Sims 3












'The Sims 3' game logo
Create like never before.
New seamless neighborhoods in 'The Sims 3'
New seamless neighborhoods.
View larger.
New create a Sim functionality and personality traits in 'The Sims 3'
New create a Sim and personalities.
View larger.
Extreme home customization in 'The Sims 3'
Extreme home customization.
View larger.
Key Game Features:

  • New Seamless, Living Neighborhood
    • Explore the ever-changing neighborhood—and take your Sims to meet friends in the park, go on a date at the bistro, visit neighbors’ homes, converse with less-than-savory characters in the graveyard and more. Who knows what might happen?
    • Admire the natural beauty of the beach, the mountains, and more.
  • New Create a Sim Functionality
    • Create any Sim you can imagine with easy-to-use design tools that allow for unlimited customization of facial features, hair color, eye color, and more.
    • Fine tune your Sims’ body shape from thin to curvy to muscular.
  • New Personality Traits
    • Create over a million different personalities with traits such as evil, insane, kleptomaniac, romantic, and more.
    • Influence the behaviors of your Sims with the traits you’ve chosen. Will you create a neurotic romantic with a heart of gold, or a geeky super-genius with an evil streak?
  • New Unlimited Customization
    • Everyone can customize everything—design and build your dream house and decorate it to fit your Sims’ personalities.
    • Customize everything from floors to décor, shirts to sofas, wallpaper to window shades.
  • New Gameplay That’s Rewarding and Quick
    • Face short and long-term challenges and reap the rewards.
    • Your Sims can pursue random opportunities to get fast cash, get ahead, get even, and more.
    • Choose whether, or not, to fulfill your Sims’ destinies by making their wishes come true. Will your Sims be thieves, rock stars, world leaders? The choice is yours.
  • Get Connected and Share Your Creations with The Sims 3 Online Community
    • Get free bonus content—download Sims, outfits, furnishings, houses and more.
    • Create and Share Sims, houses, movies and more with anyone.
    • Join The Sims 3 community to share ideas with fans of The Sims from around the world.

Sabtu, 24 Oktober 2009

Fairytale Fights Updated Hands-On

t’s hard to know whether to laugh or cry with Fairytale Fights. Aren’t these the same characters that coloured your childhood imagination and helped you sleep at night? Yes. So why are they hacking each other’s heads off with bloody implements? We don’t know. What we do know is that it doesn’t take long to start enjoying Fairytale Fights--it appeals to that blood-and-gore-loving side of us that rejoices in the disintegration of human values. We recently had a chance to play through the first three chapters of the game on the PlayStation 3 to try to understand why on earth Snow White enjoys being a sadomasochist.

The story element in Fairytale Fights was covered in our last preview--the gist of it is that a giant has stolen a bunch of very important fairytale books from our well-known fairytale characters, and as a result, everyone has forgotten who they are. Bent on setting the record straight, Little Red Riding Hood, Beanstalk Jack, the Naked Emperor, and Snow White patrol the kingdom searching for tales, completing quests, and spilling as much blood as their tiny hands will allow.

Once the game loads up, you’ll be able to pick which of the four characters you want to play, but be warned: they don’t speak. Instead, Playlogic has gone for that rather endearing method of expression where the characters give little sighs here and there (high-pitched to indicate joy, low-pitched to indicate peril). However, there are screams aplenty.

The opening chapter of the game had us learning the controls while walking through the woods in search of a magic-porridge-producing kettle that once belonged to Goldilocks and her three bears. Since this game is part platformer, there isn’t much room for exploration: you can go straight, up, and down, which proves a little disappointing given that the surroundings are so brightly coloured and inviting--the whole world looks like it has been built out of colourful plasticine, and it’s a shame you can’t explore all of it.

After a few encounters with the magic mirror from Snow White and the Seven Dwarfs--who gives you tips and updates your objectives--we were finally able to jump into our first fight. Fairytale Fights has put its own spin on hack-and-slash with something that Playlogic is calling "picture in picture salami-slicing." While that sounds like something you’d find in a butcher’s shop, in the game it’s really just a screen that pops up and that zooms in on the action below so you can get a better view of your character doing very bad things to other characters during a fight. This happens only when you’re doing particularly well in a fight, which seems pretty easy to do given the control scheme. All you have to do is move the right thumbstick from side to side, and your character will go into a hacking and slashing frenzy. You can use L2 to block, but that seems rather counterproductive, when the objective is really to kill everything that moves and you have unlimited lives (at least we did in our demo).

Of course, fighting is even better when your character is armed with a weapon--there are more than 100 weapons lying around the place or stored in treasure chests throughout the game. Their nature is a testament to the game’s dry humour: blunderbuss, axe, carrot, branch, bird’s nest, chicken drumstick, fishing rod, swordfish, wizard’s staff, and so on. Anything you can pick up and use as a weapon will have a faint glow around it; you simply use R1 to pick it up. During combat you can also pull off a "glory attack" by pressing R2--this is essentially a finishing move with a meter which you can build up by performing well in combat.

But it’s not all about hack-and-slash. After a fight is over, you can skate around in the blood of your fallen enemies and earn yourself an in-game trophy appropriately titled "Wheeee." Or, if that’s not your thing (and why wouldn’t it be?), you can read the hilarious rhetoric of the magic mirror, which fancies itself a comedian with lines like “Grand Theft Kettle.” Even better are the platformer puzzle elements, which appear to be evenly balanced with the combat elements. We had a chance to see plenty of this kind of action in the next chapter, set in a land full of waterfalls and mine carts. The puzzles proved challenging: we had to make our way through a passage of rapidly dropping butchers' cleavers, rising and falling wooden bridges, and spinning razor-sharp wheels.

We noticed that the puzzles became harder as we progressed through the game, and it took us a few tries to successfully navigate through a section of falling tree trunks, slippery rocks, and a rapidly moving waterfall towards the end of the chapter. This is where we faced our first boss: a giant beaver who tried to knock our character from a wooden platform floating in the middle of a lake. The objective was to let the beaver attack the platform while avoiding his wrath and attack him when his large teeth got stuck in the wood. After a successful fight, we entered the town of Hamlin, where we came face-to-face with a new enemy--rats--which proved refreshing after two levels of lumberjacks.

Based on our time with the first three levels of Fairytale Fights, it seems that a lot of thought has gone into making this game. Everything from the look of the game to its uncomplicated yet fun gameplay, puzzle elements, and off-beat humour makes this title one to watch out for. If you agree with the magic mirror that “beating people up has never been so easy,” then stay tuned for Fairytale Fights later this month.

Assassin's Creed II Hands-On

gfter two years in the development oven, Assassin's Creed II is finally ready to be served next month. To celebrate the game's completion, the development team from Ubisoft Montreal flew out to meet with us in Florence, which is the first city featured in the game. It was a no-holds-barred gameplay session--they let us tear through the first few hours of the game while remaining on hand to answer questions. The game is looking very impressive, with the new locations and the historically accurate setting, and the hours flew by as we played. But, before we begin our preview, here's a substantial SPOILER ALERT: This preview contains some major plot reveals from the beginning of the game.

As has already been revealed, ACII starts out almost immediately after the first game. You take control of Desmond moments after Assassin's Creed ends, and he's lying in his room when Lucy enters in a panic, covered in blood. She has just minutes to get Desmond onto the Animus, the machine that can visualise his genetic memories. This time, though, instead of heading back to the Third Crusade, he wakes up in Renaissance-era Italy. He is literally born as the new character Ezio Auditore, at which point you have to use the face buttons to kick your feet and shake your hands. Just as your father enters the room to meet his new son, Lucy is interrupted and you both have to escape from the lab.

After running to a nearby warehouse, you meet the new team that Lucy has been working with, who are armed with the new Animus 2.0. She introduces you to Shaun Hastings, the spitting image of actor Danny Wallace, and a brand new Animus machine. Using intel that Lucy has stolen, the team uses the new Animus on Desmond to explore more of Ezio's life, so you jump in the machine to rejoin Ezio as a young adult.

The first proper action sequence is apparently an homage to Scorsese's Gangs of New York. Ezio and his friends get into a fight with a rival family, allowing you to get to grips with the combat mechanics in the game. In the Xbox 360 version we played, you can strike with X and grab with B, which allows you to string basic combos together. You can combine the two to hold enemies while punching, kneeing, or head-butting them, or you can just throw them over a nearby bridge or into other enemies. You can also block, and counter incoming attacks with some brutal combos.

With our adversaries dispatched, our brother arrived to find that we had taken a bit of a beating. He instructed us to raid the bodies for cash so that we could pay a doctor. By going over the bodies and holding B, you can rob people for cash, which is important as money plays a big part in the game. You follow your brother to the doctor, who will heal you completely for 50 Fiorinis. However, he'll also sell you healing vials for a premium of 75F, meaning that you don't have to find a doctor if you're in the middle of a battle.

Once we were healed, the next hour of the game was spent getting to know the family. Your brother challenges you to a rooftop race, your sister asks you to beat up her cheating lover, and your father gets you to deliver important letters. In between, you also perform more perfunctory tasks, such as collecting feathers from the rooftops, which will act as the new hidden collectibles in the game, and visiting your girlfriend, where you press buttons in order to kiss her and undress her.

These introductory missions merely act as tutorials for the fighting and exploring in the game. The real thrust of the story is the framing of your family for treason, which results in your father and brothers being taken away to prison. Once you learn of this, you climb to the top of the Palazzo della Signoria (do a Google image search for this incredibly impressive building) to consult with your father. He instructs you to deliver evidence of your family's innocence to a judge called Uberto. However, the next day, you witness Uberto's betrayal as he leads the public execution of your family, and you see firsthand the horrifying sight of your brothers and father hung to die.

Thankfully, by this point you've picked up your father's assassin equipment--the familiar hooded cape, his armour, and his trusty sword. It's not enough to cope with the huge guards that chase you after the execution, but it's enough to give you some protection from regular enemies, who are stronger than the street thugs from before. Combat looks to be a big part of ACII, but there's always the option of running and hiding, as there was before.

At this point, producer Sebastien Puel jumped a little further into the story to show us the fist "dungeon" area from the game. These dungeons will be optional side quests, but they will extend the life of the game considerably, making this a much larger experience than the first Assassin's Creed. These areas are made up of complex physical exercises--the sorts of things you might see in Uncharted or Tomb Raider--where you have to explore the environment and occasionally beat up a guard. In the first secret dungeon, which is the only one in the game that's compulsory, you make your way down to a sarcophagus and find out Uberto's secret plans to assassinate other prominent Italian families.

Jumping forward through the game again, Sebastien Puel showed off another important feature--your villa. This will act as your home space, but it will grow out to be a home for many other people as you progress. Basically, you can build shops, churches, and even brothels, which will attract non-playable characters who will in turn pay a tax to stay there. This will encourage you to improve the area over time, which will increase your income--proving the old business adage that you need to spend money to make money.

While Ezio may be a wanted man, he still manages to run a pretty pimped-out house at the villa. He has rooms where you can install the best art, show off your weaponry and armour, and fight it out in practice arenas to unlock new special moves. This guy sure isn't modest--his bedroom is decorated with portraits of all the major people he has killed, and his immense basement is filled with statues of famous assassins through the ages. You'll be able to install plaques on each of these statues by playing the aforementioned dungeon missions, which will unlock the statue at the centre of the hall--that of Altair, the character from the original game. Your reward will be access to his armour, which is the most powerful in Assassin's Creed II.

The villa is certainly an interesting new twist to the game. You'll be able to ride your horse there if you desire, but acknowledging the complaints of excessive traveling in the first game, the developer has included travel shops around each city that will take you there for 100F--a relatively small amount of in-game currency. We particularly liked the way your family continues to play an important role--your mother is distraught by the death of your father, while your sister takes up residence in the library, where she handles the finances. The developer also explained to us about your uncle, Mario, who will introduce himself to you by saying, "It's-a-me, a-Mario!"

Our final experience was of Venice, but sadly we're prevented from reporting on most of it. The city looks stunning though, and you can steal a gondola on the huge canal--Grand Theft Ezio, as someone joked. We also got to play around with the different groups of people in the city--hiring thieves to distract enemies or stabbing an incredibly annoying guitar player using our concealed blades.

Much has been made about the new setting of ACII, and as anyone who played the first game would expect, the environments look stunning. More than 30,000 images were taken of the real buildings in Italy, many of which have made it as textures in the finished game. The buildings are also much bigger than before, such as the Duomo in Florence, and many of the characters actually existed in the time the game is set. No attempt has been made to hide the seedier side of 15th-century life, either. Characters swear at each other and use extremely crass terminology, and you can hire prostitutes to distract enemies if you so desire.

Assassin's Creed II is set for release on November 20 on the Xbox 360 and PlayStation 3 and in 2010 on the PC. We'll have a full review for you in the coming weeks.

Pro Evolution Soccer 2010 Hands-On

Although it has long been a favourite with football fans around the world, Pro Evolution Soccer is caught on the back foot this year. FIFA has made steady progress in recent years by improving its presentation and gameplay while adding a string of new modes. PES has also received several changes over the past few years in the form of the Champions League, as well as the introduction of its own individual player and online multiplayer modes. Despite these changes, the game hasn't improved much since PES 2007, but thanks to a number of major changes in this year's game, PES could finally be back on winning form. We took a look at the game at the PES League European Finals to find out more.

The first thing that grabbed our attention was how much effort Konami has put into the game engine this year. Players are instantly recognisable, which is a huge improvement on PES 2009, where some players didn't look anything like their real-world counterparts. Not only do the animations look more fluid, but replays and close-ups reveal an impressive amount of detail, with such minute details as arm hair and sweat revealed when viewed closely. Despite improved models, though, characters could do with more animated facial expressions, and they had a tendency to look a little bit dead-eyed in replays.

The more important thing to note about PES 2010 is the gameplay. The game is returning to its simulation roots this year, and from our time with the game, it felt easier to create space and get the ball through poor defensive lines, which should offer more challenge when playing defensively. While we were previously told that Konami was not implementing 360-degree control this year, the developer has done a backflip and taken a leaf out of the FIFA 10 book to add the new analog control scheme. While seasoned fans may opt to stick to the tried-and-tested D pad option, we felt that 360-degree control was marginally more responsive and well worth consideration as a primary control scheme.

Off the pitch, the big feature this year is the implementation of a new tactics system, which lets you adjust attacking and defending strategies on the fly with 100 different levels of control. If your team is one point down in the closing stages of a match, for instance, you may find that maxing out your attacking tactics for one big push could make the difference between a draw and a loss.

We also got to see this year's Champions League mode, although it's unfortunately still missing some team licences, such as Arsenal. Despite qualifying for the competition, the team is again dubbed "North London" this year, and it wasn't playable in the mode. Notwithstanding some glaring omissions, Champions League looks like it will appeal to fans of the competition, which always offers its fair share of surprises.

PES 2010 sees tweaks to other parts of the game too. Penalties return to a side-on view, rather than the front-on view seen in last year's game. We've also been told that the Master League mode has received some substantial changes, but we'll have to wait for final code before we can see them. Pro Evolution 2010 will be out on October 23 in Europe and November 3 in the US. For more PES goodness take a look at our previous coverage.

Minggu, 11 Oktober 2009

SPG Tokyo Game Show 2009

as always, in every game show that was held in various countries, ligagame will provide a beautiful beautiful picture for gamers the reader. Please buy popcorn, open computer, open Internet, and enjoy a clear picture of this clear.











Pokemon Pearl Cheat Codes

Unlockables

Earning Stars and Colours for your Trainer's Card:
Complete the following tasks in any order so they are not linked to any particular trainer card colour and you will gain one star for completing any single task. There is a total of 5 stars that can be earned by completing ALL of the following tasks.

Win 100 consecutive battles in Battle Tower.

Earn a Platinum flag in the Underground (Capture 50 flags).

Capture ALL 482 Pokemon - not including event-only Pokemon.

Win any one Master Rank Super Contest.

Beat the Elite Four.


Unlock Red Card:
You begin with this card

Blue Card:
Earn 1 star

Bronze Card:
Earn 2 stars

Silver Card:
Earn 3 stars

Gold Card:
Earn 4 stars

Black Card:
Earn 5 stars


Hatch Egg Faster:
If you have a Pokemon with the Magma Armor or Flame Body ability in your party then hatching an egg can be done in half the time.


Unlockables

Unlock National Dex:
Successfully complete the Shinou Dex.


GBA Cartridge Extras
The following Pokemon can be found when you insert different GameBoy Advanced Pokemon cartridges into your GameBoy Advanced slot on your DS.

Pokemon Ruby

Nuzleaf:
Route 229

Zangoose:
Route 208

Mawile:
Iron Island

Seedot:
Hakutai Forest, Route 203, Route 204

Solrock:
Wisdom Lake, Aspiration Lake, Tengan Mountain, Departure Springs, Return Cave, Thrust Lake, Thrust Lake Surroundings. Pokemon Sapphire

Sableye:
Iron Island

Seviper:
Route 208

Lombre:
Route 212 South, 229

Lotad:
Route 203, 204, 205 North, 212 South

Lunatone:
Wisdom Lake, Aspiration Lake, Tengan Mountain, Departure Springs, Return Cave, Thrust Lake, Thrust Lake Surroundings. Pokemon Emerald

Shuckle:
Route 224

Teddiursa:
Route 211, Wisdom Lake

Ursaring:
Wisdom Lake, Route 216, 217

Pineco:
Hakutai Forest, Route 203, 204, 229

Gligar:
Hard Mountain, Route 206, 207, 214, 215, 227


Pokemon FireRed

Arbok:
Safari Zone

Caterpie:
Route 204 South

Metapod:
Hakutai Forest

Ekans:
Route 212 South

Growlithe:
Route 201, 202

Elekid:
Route 204 South, Powerplant


Pokemon LeafGreen

Sandshrew:
Lost Cave

Weedle:
Route 204 South

Sandslash:
Route 228

Vulpix:
Route 209

Kakuna:
Hakutai Forest

Magby:
Hard Mountain, Route 227


Any Pokemon GBA Cartridge

Haunter:
Forest Mansion

Gengar:
Forest Mansion Room with eyes


Upgrade Trainer Card


At the start of the game your Trainer card is coloured red but as you progress through the game collecting stars by completing the corresponding tasks the cards's colour changes depending on how many stars you earn.

Unlock Blue Trainer Card - 1 Star:
Beat the Elite Four.

Unlock Bronze Trainer Card - 2 Stars:
Defeat ALL of the Master Rank Contests.

Unlock Silver Trainer Card - 3 Stars:
Complete the Underground Flag mini-game with friends.

Unlock Gold Trainer Card - 4 Stars:
Capture 482 different Pokemon.

Unlock Black Trainer Card - 5 Stars:
At the Battle Tower win 100 times in a row.

Motherload

Goldium Edition Cheats

In either Challenge or Adventure mode open the 'Option' menu and type the following codes without the quotes to enable the corresponding. If the code has been entered correctly you will hear a confirmation sound.

Adds $100,000:
Type the code 'blingbling'.

Unlock Max Upgrades & 99 of ALL Items:
Type the code 'ntouchable'.

Refill Fuel:
Type the code 'fillerup'.

Upgrades Engine to next best Engine:
Type the code 'warp9'.

Upgrades Fuel Tank to next best Fuel Tank:
Type the code 'guzzle'.

Upgrades Cargo Bay to next best Cargo Bay:
Type the code 'supersize'.

Upgrades Radiator to next best Radiator:
Type the code 'toocool'.

Upgrades Drill to next best Drill:
Type the code 'digdug'.

Upgrades Hull to next best Hull:
Type the code 'penetrable'.


Unlock Codes

Go to the Options menu to type in the following codes to unlock the corresponding effect. If the codes have been entered correctly You'll hear a confirmation noise. Once you have entered a cheat you'll be labeled a cheater and you will not be able to submit your score.

Increases Hull Strength by 1:
Penetrable

Increases Drill Strength by 1:
Digdug

Increases Engine Strength by 1:
Warp9

Increases Radiator Strength by 1:
Toocool

Increases Fuel Tank Strength by 1:
Guzzle

Increases Bay Size Strength by 1:
Supersize

Adds $100,000 to Cash:
Blingbling

Refills Fuel:
Fillerup

Maximize ALL parts and give access the the core transporter (press 0):
Ntouchable

Selasa, 06 Oktober 2009

Fallout 3 Hints & Cheats

Achievements






Complete each achievement to get the allotted gamerscore.

Unlockable How to Unlock
Vault 101 Citizenship Award (10) Got the Pip-Boy 3000
The G.O.A.T. Whisperer (10) Took the G.O.A.T.
Escape! (20) Completed "Escape!"
Following in His Footsteps (20) Completed "Following in His Footsteps"
Galaxy News Radio (20) Completed "Galaxy News Radio"
Scientific Pursuits (20) Completed "Scientific Pursuits"
Tranquility Lane (20) Completed "Tranquility Lane"
The Waters of Life (20) Completed "The Waters of Life"
Picking up the Trail (20) Completed "Picking up the Trail"
Rescue from Paradise (20) Completed "Rescue from Paradise"
Finding the Garden of Eden (20) Completed "Finding the Garden of Eden"
The American Dream (20) Completed "The American Dream"
Take it Back! (40) Completed "Take it Back!"
Big Trouble in Big Town (20) Completed "Big Trouble in Big Town"
The Superhuman Gambit (20) Completed "The Superhuman Gambit"
The Wasteland Survival Guide (20) Completed "The Wasteland Survival Guide"
Those! (20) Completed "Those!"
The Nuka-Cola Challenge (20) Completed "The Nuka-Cola Challenge"
Head of State (20) Completed "Head of State"
The Replicated Man (20) Completed "The Replicated Man"
Blood Ties (20) Completed "Blood Ties"
Oasis (20) Completed "Oasis"
The Power of the Atom (20) Completed "The Power of the Atom"
Tenpenny Tower (20) Completed "Tenpenny Tower"
Strictly Business (20) Completed "Strictly Business"
You Gotta Shoot 'Em in the Head (20) Completed "You Gotta Shoot 'Em in the Head"
Stealing Independence (20) Completed "Stealing Independence"
Trouble on the Homefront (20) Completed "Trouble on the Homefront"
Agatha's Song (20) Completed "Agatha's Song"
Reilly's Rangers (20) Completed "Reilly's Rangers"
Reaver (10) Reached Level 8 with Bad Karma
Mercenary (10) Reached Level 8 with Neutral Karma
Protector (10) Reached Level 8 with Good Karma
Harbinger of War (20) Reached Level 14 with Bad Karma
Pinnacle of Survival (20) Reached Level 14 with Neutral Karma
Ambassador of Peace (20) Reached Level 14 with Good Karma
Scourge of Humanity (30) Reached Level 20 with Bad Karma
Paradigm of Humanity (30) Reached Level 20 with Neutral Karma
Last, Best Hope of Humanity (30) Reached Level 20 with Good Karma
Weaponsmith (30) Made one of every custom weapon
Doesn't Play Well with Others (20) Killed 300 people
Slayer of Beasts (20) Killed 300 creatures
Silver-Tongued Devil (20) Won 50 Speech Challenges
Data Miner (20) Hacked 50 terminals
Keys are for Cowards (20) Picked 50 locks
One-Man Scouting Party (20) Discovered 100 locations
Psychotic Prankster (10) Placed a grenade or mine while pickpocketing
The Bigger They Are… (20) Kill all the Super Mutant Behemoths
Yes, I Play with Dolls (10) Collected 10 Vault-Tec Bobbleheads
Vault-Tec C.E.O. (30) Collected 20 Vault-Tec Bobbleheads

Sabtu, 03 Oktober 2009

Guitar Hero 3 - Legends of Rock cheats

Guitar Hero 3 - Legends of Rock cheats:
Each note or chord must be strummed to enter the following codes.
Re-enter the codes to deactivate their ch
eat effects.

Unlock all songs in Quick Play mode:
Go to the option menu, then go to "Cheats" menu then press - Yellow + Orange,
Red + Blue, Red + Orange, Green + Blue, Red + Yellow, Yellow + Orange,
Red + Yellow, Red + Blue, [Green + Yellow]x2, [Yellow + Blue]x2,
[Yellow + Orange]x2, Yellow + Blue, Yellow, Red, Red + Yellow, Red, Yellow,
Orange.

Unlock Precision mode:
Go to the option menu, then go to "Cheats" menu then press [Green + Red]x3,
[Red + Yellow]x2, [Red + Blue]x2, Yellow + Blue, Yellow + Orange,
Yellow + Orange, [Green + Red]x3, [Red + Yellow]x2, [Red + Blue]x2,
Yellow + Blue, [Yellow + Orange]x2.

Unlock Performance mode:
Go to the option menu, then go to "Cheats" menu then press Red + Yellow,
Red + Blue, Red + O
range, Red + Blue, Red + Yellow, Green + Blue,
Red + Yellow, Red + Blue.

No fail cheat:
Go to option menu and go to cheats and enter Red+Orange, Blue+Yellow,
Orange+Green, (Yellow + Red)x3, Yellow, Red, Blue, Orange, Green,
Green + Red, Blue, Green, Orange, (Red + Blue)x2.
Submitted by:Game master

Enable Hyperspeed mode:
Go to the option menu, then go to "Cheats" menu then press Orange, Blue,
Orange, Yellow, Orange, Blue, Orange, Yellow. This code makes the charts go by
faster.

Unlock all cod
es:
Go to the option menu, then go to "Cheats" menu then press Yellow + Orange,
Red + Blue, Red + Orange, Green + Blue, Red + Yellow, Yellow + Orange,
Red + Yellow, Red + Blue, [Green + Yellow]x2, [Yellow + Blue]x2,
[Yellow + Orange]x2, Yellow + Blue, Yellow, Red, Red + Yellow, Red,
Yellow, Orange.


Guitar Hero 3 song list:

Tracks in Single player career - main setlist:
1. Starting Out Small
Slow Ride – Foghat
Talk Dirty to Me – Poison
Hit Me with
Your Best Shot – Pat Benatar
Story of My Life – Social Distortion
Rock and Roll All Nite – Kiss (Encore)

2. Your First Real Gig
Mississippi Queen – Mountain
School's Out – Alice Cooper
Sunshine of Your Love – Cream
Barracuda – Heart
Guitar Battle vs. Tom Morello (Original composition)
Bulls on Parade – Rage Against the Machine (Encore)

3. Making the Video
When You Wer
e Young – The Killers
Miss Murder – AFI
The Seeker – The Who
Lay Down – Priestess
Paint It, Black – The Rolling Stones (Encore)

4. European Invasion
Paranoid – Black Sabbath
Anarchy in the U.K. – Sex Pistols
Kool Thing – Sonic Youth
My Name Is Jonas – Weezer
Even Flow – Pearl Jam (Encore)

5. Bighouse Blues
Holiday In Cambodia – Dead Kennedys
Rock You Like a Hurricane – Scorpions
Same Old Song and Dance – Aerosmith
La Grange – ZZ Top
Guitar Battle vs. Slash - (Original composition)
Welcome
to the Jungle – Guns N' Roses (Encore)

6. The Hottest Band on Earth
Black Magic Woman – Santana
Cherub Rock – The Smashing Pumpkins
Black Sunshine – White Zombie
The Metal – Tenacious D
Pride and Joy – Stevie Ray Vaughan (Encore)

7. Live in Japan
Before I Forget – Slipknot
Stricken – Disturbed

Bonus tracks:
Through the Fire and Flames – Dragonforce
The Way It Ends – Prototype
Take This Life – In Flames
She Bangs the Drums – The Stone Roses
Ruby – Kaiser Chiefs
Radio Song – Superbus
Prayer of th
e Refugee – Rise Against
Nothing for Me Here – Dope
My Curse – Killswitch Engage
Minus Celsius – Backyard Babies
Metal Heavy Lady – Lions
Mauvais Garçon – Naast
In the Belly of a Shark – Gallows
In Love – Scouts of St. Sebastian
Impulse - An Endless Sporadic
I'm in the Band – The Hellacopters
Hier Kommt Alex – Die Toten Hosen
Go That Far – Bret Michaels Band
Generation Rock – Revolverheld
F.C.P.R.E.M.I.
X. – The Fall of Troy
Down 'N Dirty – LA Slum Lords
Don't Hold Back – The Sleeping
Closer – Lacuna Coil
Can't Be Saved – Senses Fail
Avalancha – Héroes del Silencio


Tracks in Cooperative career - Main setlist:
All tracks and bonus tracks in the original single player Career are
playable as bonus tracks in the Cooperative Career.

1. Getting a Band Together
Barracuda – Heart
When You Were Young – The Killers
Bulls on Pa
rade – Rage Against the Machine
Slow Ride – Foghat
Sabotage – Beastie Boys (Encore)

2. We Just Wanna Be Famous
School's Out – Alice Cooper
Kool Thing – Sonic Youth
Miss Murder – AFI
The Seeker – The Who
Reptilia – The Strokes (Encore)

3. Overnight Success
Paranoid – Black Sabbath
Welcome to the Jungle – Guns N' Roses
Anarchy in the U.K. – Sex Pistols
Lay Down – Priestess
Suck My Kiss – Red Hot Chili Peppers (Encore)

4. Getting the Band Back Together
Holiday in Cambodia – Dead Kennedys
Black Magic Woman – Santana
Same Old Song and Dance – Aerosmith
Cherub Rock – The Smashing Pumpkins
Cities on Flame With Rock and Roll – Blue Öyster Cult (Encore)

5. Jailhouse Rock
My Name Is Jonas – Weezer
Black Sunshine – White Zombie
3's & 7's – Queens of the Stone Age
The Metal – Tenacious D
Helicopter – Bloc Party (Encore)

6. Battle For Your Souls...
Knights of Cydonia – Muse
One – Metallica
The Number of the Beast – Iron Maiden
Cult of Personality – Living Colour
Monsters – Matchbook Romance (Encore)
3's & 7's – Queens of the Stone Age
Knights of Cydonia – Muse
Cult of Personality – Living Colour (Encore)

8. Battle For Your Soul
Raining Blood – Slayer
Cliffs of Dover – Eric Johnson
The Number of the Beast – Iron Maiden
One – Metallica
Guitar Battle vs. Lou (The Devil Went Down to Georgia – Steve Ouimette)

Tony Hawk's American Wasteland cheats

Cheat mode:
Go to the options menu and select Cheat Codes tab and enter
one of the following case-sensitive codes.
After entering the codes, you can toggle the cheats from the
Game Options menu during gameplay.

Cheatcode - Result:
grindXpert - - Perfect grind balance
2wheels! - Perfect manual balance
h!tchar!de - Perfect skitch balance
2them00n - Moon gravity

jarmie - All of the career levels
uronfire - Always special

Unlock all places:
Go to the main screen and press L1, R1, R2, L2.

Unlock Skaters
Enter the following codes on the cheat code screen in the options menu.
Cheatcode - Result:
the_condor - Unlock Mat Hoffman
sirius-DJ - Unlocks Jason Ellis
help1nghand - Unlock Mindy

hip2hop - Unlock Lil John


Unlock skaters and movies:
Bails N' Burns 1 of 2 - Finish Classic mode
Bails N' Burns 2 of 2 - Complete 100% of Story Mode
Dev-Team Skates - Complete 100% of Classic Mode
American Wasteland - Finish Story Mode on any setting
Billie Joe, Boone - Beat Classic mode on Normal
Jimbo, Murphy, Mega - Beat Story mode on Sick
Lil' John, Iggy, Jason Ellis - Beat Story mode on Normal
Matt Hoffman, Useless Dave - Beat Cl
assic mode on Sick
Neversoft Skates - Comlete 100% of Classic mode
Unlock Robo-Tony, Mindy - Beat Story mode on Easy

Barber, Carnival Worker, Dogtown Guy, French Man:
Get all 43 Skate Ranch Pieces and complete Skate Ranch Missions

Unlock Baller, Welder, Camera Guy, Cholo:
Complete 100% of Story mode

Unlock Master Zen, Hard Hat Worker, Dogtown Guy 2, Graffiti Dude:
Complete 100% of Classic Mode

Unlock Oil Rig Worker, Police Man, Performer, Boone:
Complete 100% of all Gaps


TIP:balance meter will still move into the red zone but you will not bail!

All levels go to cheats code by selecting options on main menu and type in jarmie.
By doing this you - should get all of the career levels.

If you do a backflip a
fter a wall run in the pool above santa Monica's skate shop,
and then do a manual and get exactly 100,567 points from tricks and other sick
stuff, you can get struck by lightning and go to the under world and skate with
the devil and hitle
r.

LEGO Battles Review

Recent Lego video games have featured gameplay that is cutesy and kid-friendly but still solid enough to appeal to more seasoned gamers. Lego Battles tries to take this trend into the realm of real-time strategy, embracing the basic concepts on which many successful RTS games are built. Resource acquisition, building construction, unit production, and combat are the main gameplay elements here, and the game bears strong similarities to early RTS games like Warcraft: Orcs & Humans. Sticking with what works is generally a good thing, and Lego Battles does that well enough to appeal to folks who don't have much RTS experience. The downside of imitating a 15-year-old game is that Lego Battles lacks the sophistication to appeal to a more experienced audience. The vexing pathfinding issues and slow-witted friendly AI are often frustrating, but the solid core mechanics and humorous Lego charm make the light strategy of Lego Battles fun and rewarding.

There are six different campaigns in Lego Battles, each featuring a different Lego faction. Medieval knights, skeleton warriors, pirates, an imperial navy, astronauts, and aliens each have a unique campaign that takes a couple of hours to finish, making for a robust amount of single-player content. Each faction is set against another, and these rivalries create some interesting situations. For example, at the beginning of the astronaut campaign you are tasked with capturing an alien specimen. Meanwhile, in the alien campaign, you are miffed to learn that some strange creatures have run off with your buddy, so it's off to the rescue. These mission briefings are often amusing, and there are a few cutscenes per campaign that contain the uniquely charming humor found in recent Lego adventure games.

Each campaign begins with easy missions and slowly ramps up the difficulty, and the first available campaign has an extensive tutorial that walks you through pretty much every aspect of the game. In order to construct buildings and recruit soldiers, you'll need bricks. You can earn bricks by building a mine, but not all maps have a conveniently located mine site. Given that, your main brick supply will usually come from chopping down trees and carrying the logs back to your castle or your yield-boosting lumber mill. The castle is your home base where you can replace a fallen hero and recruit builders, who are the only units that can harvest trees and build structures. There are structures that produce units (barracks, special factory, and shipyard) and fortifications that help you defend your territory (walls and towers). You won't need or be able to build all these structures on every map (bridges, for example, are rarely needed), but they will all come in handy at some point in your campaigns. Constructing a bustling brick-reaping, unit-producing settlement gives you a great feeling of progressively becoming more powerful, and you'll soon be ready to extend your influence out into the world.

Building a barracks lets you recruit a few different kinds of troops, and as you amass your army you need to build farms to feed them all. Each farm supplies four regular units (such as soldier, archer, or knight) and one special unit (such as boat, tank, or dragon), and you can have a maximum of 20 regular units and 4 special units in any given level. You can explore the map and battle enemies by selecting a maximum of nine units with the stylus, then tapping a location or enemy. While this may sound simple, your movements are complicated by the fact that your units aren't very good at navigating the map. If you tell them to cross an open landscape, they'll do fine. But if you send them around a bend, some of them will get hung up on the scenery and forget what they were doing in the first place. Narrow bridges and winding paths are even more problematic. You can tap the destination at regular intervals during your units' journey, reissuing the movement command and making sure all your units arrive, but this gets tedious and makes it aggravating to manage more than nine units at a time.

Fortunately, a squad of nine units is usually sufficiently large enough to achieve your objectives, provided you manage them well. The most important combat element is your lone hero character. This unit not only has much more health than all the others, but can cast spells that can give you a significant edge in combat. You can boost your nearby allies' attack or defense strengths, or attack your enemies directly with fireballs or laser strikes, depending on your hero. Perhaps most crucial is the hero's ability to heal any friendly units in the immediate vicinity. Attacking in a tight cluster means that your hero will be constantly replenishing your army's strength and can cast area spells that benefit every unit. By attacking this way, occasionally regrouping to fully heal, then attacking again, you can get the best of all but the most staunchly defended enemy outposts.

Most of the time you can execute this strategy and reap a satisfying victory. However, your not-so-bright units also have some trouble in combat. If you tap on an enemy unit or structure while your units are selected, they will usually attack without issue. If that unit happens to be around a corner, some of your ranged units will start shooting at the enemy but not recognize that there are impenetrable trees in the way. Most enemy units are pretty small on the touch screen, and you can easily click right next to them and issue a move command instead of an attack command. Your army will run right up next to the enemy, but not necessarily begin attacking. Units who are attacked will usually fight back, but allies will often stand next to a battling teammate and twiddle their proverbial thumbs. This is merely annoying in small encounters, but it can be absolutely devastating in large assaults when you need every unit you have. Bizarrely, sometimes allies will get feisty only when you try to retreat to regroup and heal. Halfway to the destination, they will turn around and sprint back toward their assured demise. During some missions these miscues can cause you to fail outright, but even when you can rebuild and take another stab, it's still frustrating.

Missions aren't particularly long, so even having to restart one doesn't sting too badly. Primary objectives are reasonably varied, including destroying enemy camps, rescuing allies, searching for treasure, moving your force from point A to point B, and defending against enemy onslaughts. Once you achieve victory, you can continue exploring the map for as long as you'd like in order to find all the Lego studs, minikits, and red bricks that are scattered about. Collecting these items will allow you to unlock concept art and cheats, as well as maps and characters for multiplayer matches. Lego Battles features multicard wireless matches for up to three players. Battles against humans are much more engaging, and there are a wide variety of maps, as well as three different victory conditions to choose from that favor different strategies. Players can customize their rosters from the characters they've unlocked, allowing you to field pistol-wielding pirates alongside skeletal knights. Among each class of soldier there are slight attribute differences, though the unlockable characters aren't necessarily better than the default ones. There is also a broad variety of heroes, each featuring different attributes and different spells. Tweaking your army can give you an edge in a hotly contested match, and ensures a satisfying degree of replay value.

In-game achievements add an extra goal to strive for, ensuring that you'll be reaping rewards even after you've spent hours and hours with Lego Battles. The movement and combat issues can certainly be vexing, but with some diligent stylus work you can bull your way through the frustration. And it's worth it, because the solid fundamentals make this game fun and satisfying, and the Lego silliness adds a welcome spark of humor. It's not complex enough to satisfy seasoned strategy buffs, but Lego Battles offers a lot of enjoyable action into a small package.

Hot Shots Tennis Portable Hands-On

t's easy to scoff at the Hot Shots Golf series--wild-eyed characters in silly costumes almost maniacally enjoying a round or two of golf while wearing headwear that could draw a life sentence from the fashion police. That unrelenting cheeriness has a way of winning people over--thanks in no small part to accessible gameplay and enough challenge to keep serious sports fans interested. That same formula looks to be intact in the upcoming Hot Shots Tennis Portable for the PSP, which we played today on the show floor at TGS 2009.

Located on an upper level of the PSP section of the Sony booth, Hot Shots Tennis Portable featured a single match between a male and female player. After choosing our player, we could dress him up in a couple of atrociously cute outfits--the male player had the option to wear a bumblebee costume, which makes no sense on the tennis court or anywhere else. We could also choose from a couple of different rackets available to us--it's a safe bet that, as with other Hot Shots games, you'll be able to unlock new costumes and accessories as you play.

Once on the court, we played a best-of-three match against our rival. Controls in the game are as easy as can be. Each of the face buttons is tied to a specific shot type--lob, standard, and top spin shot--and you move your player around the court with the analog stick or the D pad. What did require some practice was the timing of the swing, which requires you to press the button when the ball gets close to your player.

The timing is delicate on these shots, and following the small tennis ball on the PSP screen can be a hassle. To help you out, a horizontal line appears when the ball gets close to your player, and it scrolls down toward you, giving you a better indication of when you should swing your racket.

With the timing under our fingers, we were able to quickly dispatch of our opponent in straight sets--a good thing too, since the 10-minute time limit for PSP demos on the show floor was in full effect. It wasn't long before the pleasant and attractive Japanese helper lady politely told us to scram and our time with Hot Shots Tennis Portable was done. The game's easy controls and impressive graphics--the grass and environment textures were some of the best we've seen on the PSP--make this game tough to ignore, silly costumes and all. Look for more on Hot Shots Tennis Portable in the coming months.

Super Street Fighter IV Impressions - First Look

Now that Street Fighter IV has successfully revived the Street Fighter franchise, Capcom is looking to keep the series going with a new expansion. The new game, Super Street Fighter IV, aims to build on the foundation laid by this year's SFIV by adding new content that includes more playable characters, improved online features, and rebalanced characters. We got a demonstration of the work-in-progress Xbox 360 version from producer Yoshinori Ono and have much to report.

Before we dive in, we should explain what Super Street Fighter IV is, and more importantly, what it isn't. This is not a downloadable add-on for Street Fighter IV. You may be wondering, as we did, why Capcom didn't simply release Super Street Fighter IV's additions as downloadable content in the same way that Fallout and Grand Theft Auto IV received massive updates by way of DLC. However, Capcom has decided that the new game will come on a separate disc. Ono explained that when Street Fighter IV was originally being developed, certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV. While Capcom had initially considered making SSFIV's content a download pack of some kind, it became clear that just tacking the new content onto the old game wasn't going to be possible. As a result, SSFIV will be released as a stand-alone disc that won't be sold at full price. But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.

This is what you can expect from the new game: Super Street Fighter IV will offer a mix of content that's directly related to the Street Fighter community's feedback about Street Fighter IV, as well as content the team had originally planned to add in a future installment after wrapping up SFIV. The topic of new characters was an area where fans and the development team were both in sync. As a result, the game's original roster of 25 characters is being bumped up by roughly eight new playable characters. Our demo showed off two of them: a brand-new, original female character named Juri; and the returning character T. Hawk, who originally debuted in Super Street Fighter II. The remaining additions to the roster are still up in the air, and Ono stated that although the team is currently planning for eight additional characters, that number may change based on the course of development, as well as fan feedback now that word on the game is out. The current plan is to pull in more classic characters, as well as toss some new ones into the mix. From the sound of it, exactly how many classic characters versus how many new characters make it in still hasn't been finalized and may change, depending on fan feedback--so it'll be interesting to see the final lineup. It's also safe to assume that there will be new background stages for the new characters as well, although we didn't see any in our demo.

Based on what we did see in action, fans should be pleased. T.Hawk has undergone the same update that the classic characters did in SFIV. His 3D model is faithful to the look of his old 2D sprite, and his moves have also been carefully translated to 3D. His super and ultra combos have gotten a spectacular, special-effects-laden face-lift that make his typhoon grapples look painful (and satisfying) to see in action. But whereas T.Hawk is the same powerhouse we all know and love, Juri appears to offer an alternative for players looking for speed and finesse. Juri is a Korean fighter, a first for the series, who uses tae kwon do and relies on an extensive array of kicks that reminds us a bit of Kim Kaphwan from SNK's King of Fighters and Fatal Fury games. The amazingly flexible and sensibly dressed vixen is fast and appears to use a variation of the soul energy Bison and Rose use. In addition to the expected array of kicks, Juri uses the energy for projectiles and an enhanced radial kick that looks to be pretty handy at dealing with enemies in the ground or air. Her supers are painful to watch; one starts with her breaking her opponent's back with a mighty slam and then lifting him up to taunt him before finishing the move.

SSFIV will also make another less-flashy-but-key addition in the form of a comprehensive tuning to each of the existing fighters. The work will include balance tweaks the team members wanted to include based on their own experiences, as well as feedback from fans. Returning fighters will get new ultra combos in addition to those seen in Street Fighter IV, which will require players to refine their fighting strategies. This work will be key to SSFIV's online matches, which are getting some serious work done to them. While Ono wouldn't go into specific details--mostly saying that SSFIV will feature an online experience that is considerably enhanced over the one in SFIV--he dropped a pretty big hint that some form of a lobby system may be added. The only downside to all this is that SSFIV won't be compatible with SFIV online because of all the upcoming changes.

The visuals in the game haven't undergone a tremendous change from SFIV. The returning characters and stages we saw looked pretty much the same. Juri and T.Hawk are done in the same art style as the rest of the roster and fit right into the game. Even though the demo we were being shown on the Xbox 360 was a work in progress, the game was already humming along at full speed.

Based on this early look, Super Street Fighter IV is shaping up to be a smart evolution of the groundwork laid by Street Fighter IV's revival. The new content and gameplay tweaks seem like meaty additions that will offer fans a lot to tear into and master. While the incompatibility with SFIV is a downer, we're happy to hear that Capcom won't be selling SSFIV at full price (although our happiness will be directly tied to exactly how much it sells for). Super Street Fighter IV is slated to ship in spring of 2010 for the PlayStation 3 and Xbox 360. Look for more on the game in the coming months.

Star Ocean 4: The Last Hope International Hands-On

Last year at the Tokyo Game Show, we were able to try out Star Ocean 4 for the first time. Now, just a year later, the futuristic space opera will be appearing on the PlayStation 3 with some additions that are sure to please the fans. The Last Hope International is virtually the same as the Xbox 360 version, but the Japanese language track is now included so you can choose to play the game in Japanese with subtitles if you wish. Also, as a bonus, you can switch back and forth between 2D and 3D character art, depending on your preference. The avatars that are shown at the bottom of the screen during combat can be 2D anime-style portraits or the 3D character models that you're used to seeing onscreen.

We spent some time playing through the PlayStation 3 version and found it to be identical to the Xbox 360 version in terms of gameplay. It might have been the television, but visually, it didn't seem as sharp as we expected. There was also a bit of motion blur as we played through a couple of battles. The game still looks great, though, and will likely end up being very similar to the Xbox 360 version. The Japanese version is set to come out February 4, and the rest of the world can get its PS3 copy on February 9. Check out our review of the Xbox 360 game here.

Preview Dragon Ball: Raging Blast Updated Hands-On

t wouldn't be Tokyo Game Show without a truckload of Dragon Ball, so we quickly headed down to the Namco Bandai booth to spend some time with one of the most anticipated upcoming Dragon Ball games, Raging Blast. Serving as the next game in the well-received Budokai Tenkaichi series (although not in terms of story progression), the title is slated to ship with a whopping 70 playable characters, which is plenty of kamehameha in anyone's language.

What's New: The TGS build playable on the show floor features eight characters to choose from, including favorites such as Piccolo, Goku, and Vegeta. Combat takes place in a full 3D environment, with characters able to fly up in the air and down into lower areas with ease (or, in this case, by pressing the left shoulder buttons). Environments will also be destructible to a degree--one level we played in was set in a ruined city, and we giggled with glee every time one of our more powerful attacks sent our opponent crashing through walls and high walkways.

Melee attacks are mapped to one button, as are signature move attacks and ki projectiles. Mix this with the ability to quickly move in any direction--up, down, left, or right--and you get a system that's easy enough to pick up and yet feels incredibly true to the wacky, over-the-top battles the Dragon Ball series is known for. But in addition to these standard attacks, flicking the right stick in one of four directions will unleash a super-flashy super attack.

What's The Same: Dragon Ball: Raging Blast's colorful graphics are still easy on the eye and truly evoke the look and feel of the popular anime. What's best is that despite the rapid movement across large, open terrains, the in-game camera never seemed to have trouble keeping pace with the action during our fights, nor did the game engine slow down during even the flashiest of attacks.

What Impressed Us This Time: Even though we had only eight characters to play with, we enjoyed the ease with which we could pick up the game and wreak impressive-looking havoc within seconds. We also liked the small touches--such as characters visibly starting to pant and grabbing hurt appendages as battles wore on. We can only imagine the depth the full 70-character roster will bring, so stay tuned for more previews of Dragon Ball: Raging Blast soon.

Template Design by SkinCorner